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Emotion Recognition
2021
While much of the concern around facial recognition is with the terms and conditions of its construction of individual identity, there are many more applications and outcomes for which it can be used. Emotion recognition is among the most popular, in part because of the longstanding desire to understand facial expression as a clear and verifiable representation of a person’s emotional state. The debate around emotion and facial expression has been active for centuries. Charles Darwin’s treatise on The Expression of the Emotions in Man and Animals (1872) set the groundwork for a universal theory of expression that was revived in the 1960s and 70s by the American psychologist, Paul Ekman. Ekman proposed that humans worldwide could reliably infer emotional states from facial expressions, which he reduced to seven basic emotions: happiness, sadness, anger, contempt, disgust, fear and surprise. Not surprisingly, a growing body of research quickly emerged to counter Ekman’s proposition arguing that his definitions of facial expression were too limited, and that a broader physiological analysis was needed along with an understanding of context.
However, much of the emotion recognition software that is produced today has its basis in Ekman’s thesis—a reductive set of seven emotions and a belief in the cultural universality of those expressions. This is a framework that is especially amenable to computation and computer vision—and is equally appealing to the magical thinking that drives much of the marketing campaigns and advertising schemes of contemporary life.
Text To Speech
This interactive encounter with emotion recognition is the result of a collaboration with Vancouver’s Centre for Digital Media, under the direction of Larry Bafia. Graduate students in this program worked as a team to design, program and produce this wall. Many thanks to that talented team:
Valentina Forte-Hernandez: Project Manager
Courtney Clarkson: UX / UI Designer
Julia Read: UX / UI Designer
Vlad Ryzhov: Software Programmer
Vlad Ryzhov contributed additional post-production programming support
The Centre for Digital Media was founded in 2007 and is a unique graduate program whose degree is imprinted with the seals of its four partner institutions: University of British Columbia, Emily Carr University of Art + Design, Simon Fraser University and British Columbia Institute of Technology.
The emotion recognition software used in this interactive installation is produced by Visage Technologies, founded in Linköping, Sweden.
Emotion Recognition, 2020-22, interactive installation
Digital Slideshow produced for The Imitation Game exhibition