The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object. "Boid" is also a New York Metropolitan dialect pronunciation for "bird." As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The rules applied in the simplest Boids world are as follows:

  • separation: steer to avoid crowding local flockmates
  • alignment: steer towards the average heading of local flockmates
  • cohesion: steer to move towards the average position (center of mass) of local flockmates More complex rules can be added, such as obstacle avoidance and goal seeking.

Source: Boids | Wikipedia

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